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Duergar Ironclad

This bulky, gray-skinned dwarf is armored like a fortress.

Duergar Ironclad CR 10

Source Tombs of Golarion pg. 32
XP 9,600
Duergar fighter 7/stalwart defender 4
LE Medium humanoid (dwarf)
Init +2; Senses darkvision 120 ft.; Perception +10

Defense

AC 29, touch 15, flat-footed 24 (+11 armor, +2 Dex, +3 dodge, +3 shield)
hp 120 (11 HD; 7d10+4d12+51)
Fort +11, Ref +6, Will +7 (+2 vs. fear); +2 vs. spells
Defensive Abilities uncanny dodge; Immune paralysis, phantasms, poison
Weaknesses light sensitivity

Offense

Speed 20 ft.
Melee +1 bastard sword +17/+12/+7 (1d10+7/19–20) or mwk light hammer +15/+10/+5 (1d4+3)
Ranged javelin +14/+9/+4 (1d6+3)
Special Attacks weapon training (heavy blades +1)
Spell-Like Abilities (CL 11th; concentration +9)
1/day—enlarge person (self only), invisibility (self only)

Statistics

Str 16, Dex 14, Con 16, Int 8, Wis 14, Cha 6
Base Atk +11; CMB +14; CMD 29 (33 vs. bull rush, 33 vs. trip)
Feats Combat Reflexes, Diehard, Dodge, Endurance, Exotic Weapon Proficiency (bastard sword), Quick Draw, StalwartUC, Toughness, Weapon Focus (bastard sword), Weapon Specialization (bastard sword)
Skills Intimidate +7, Perception +10, Stealth +2; Racial Modifiers +4 Stealth
Languages Common, Dwarven, Undercommon
SQ armor training 2, defensive powers (bulwark, halting blow), defensive stance
Combat Gear brooch of shielding, potion of cure moderate wounds, potion of heroism; Other Gear +2 full plate, +1 heavy steel shield, +1 bastard sword, javelins of lightning (2), javelins (3), mwk javelin, mwk light hammer, cloak of resistance +1, iron chain (10 ft.), iron spikes (5), 5 pp, 7 gp

Bred in the steam vents of Diepkamer, ironclads are as unfeeling as the metallic casings that entomb them. These duergar are known to chain themselves to one another and anchor their iron boots to the very structures they defend.